﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MinecraftProtocol.GameState
{
    public class Entity
    {
        public Point3DD Position { get; set; }

        public View3DD View { get; set; }

        public string Name { get; set; }

        public Entity()
        {
            Position = new Point3DD();
            View = new View3DD();
            Name = "";
        }
    }
}
